Elvenar tournament gems
If you are not up to 2 star Rangers, the Archers will do well. If you don’t have at least 2 star Blossoms, then Rangers. This will give your Blossoms a chance to shine. Marble: All types of squads will appear, with an emphasis on HM. I use DA for the hardest Tournies only, which seem to be Scrolls and Dust for most of us.
DA can only be obtained from the Spire (at present) and is therefore less available. Build MMM only if you use Mages, which I only use in Marble, Crystal, Dust and Gems but your preference may be different. Regarding expiring battle buildings: if one has been working the Magic Academy and has a supply of buff buildings, it is always good to build UUU and ELR, the first because it buffs all troops and the second because of our reliance on LR troops in all Tournies. Disclaimer: I am an Elf and I Manual Fight (after the first eight Tourney provinces), YMMV. To flesh this out, I would like to follow this with my brief Tourney battle notes. Got it? The three Basic goods Tournies are probability-dominated by one troop type, the three Refined goods Tournies by two troop types, and Precious Tournies have a probability dominated by three troop types. Gems: Light Melee, Heavy Ranged & Heavy Melee Magic Dust: Light Melee, Mage & Heavy Ranged The higher probability enemy units by tourney now are:Įlixir: Light Range, Light Melee & Heavy Melee First I would like to open by reproducing the succinct new Tourney opposing troop probabilities originally offered by (thank you, samidodamage):